It’s fair to say that after all of us saw Redfall’s condition, we all assumed it would be the year’s biggest release failure. We had no idea that The Lord of the Rings: Gollum was waiting to snatch the name like the titular creature had done with the One Ring.
The premise of The Lord of the Rings: Gollum has always caused controversy. If you ask LOTR fans what kind of game they’d like to see created, a stealth-based action-adventure isn’t exactly what comes to mind.
The upcoming open-world game from Private Division, which is set in Middle-earth, is more likely to follow the direction of their responses. Additionally, Gollum experienced multiple delays that indicated production problems, and in the weeks leading up to release, marketing was virtually nonexistent.
You might have wondered, “What precisely are the developers hiding?”. Reviews quickly made clear how terrible the game was, so it probably won’t come as a surprise that there are no longer any plans for a sequel. Even worse, the game’s development studio will now close.
Take a look at Lord of the Rings
According to Polygon, publisher Daedalic Entertainment will only concentrate on publishing going forward and will no longer use its internal development division.
They also stated that work on a different project based on a Lord of the Rings intellectual property has come to an end. Some speculate that this might have been a prequel, but it is also plausible that it could have been an entirely new work. Daedelic made no further explanations.
Gollum “did not live up to the expectations we had for the game,” according to Daedelic, who made this statement in a statement to Polygon. However, a patch is being developed and will eventually be made available for the game.
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